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	<title>Comments on: Miguel has finally seen the light :-)</title>
	<atom:link href="http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/feed/" rel="self" type="application/rss+xml" />
	<link>http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/</link>
	<description>Guillaume Laurent&#039;s blog</description>
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		<title>By: glaurent</title>
		<link>http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1650</link>
		<dc:creator>glaurent</dc:creator>
		<pubDate>Sat, 31 Mar 2007 22:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1650</guid>
		<description>I emailed you at the address you gave here (@novell.com).

I agree, mem management is a huge benefit. Now please explain how C/GTK wasn&#039;t even worse than C++ in that regard ? At least C++  has strong data structures, and Qt provides a nice tree model which lets you forget about mem management for 90% of the objects you use (and some containers too).

If you&#039;re trying to convince me that C# is a better language for GUIs than C++, you&#039;re preaching a convert. What remains however is providing a good graphic toolkit with it, because no amount of language frills will help you if you don&#039;t have good layouts and a sensible widget hierarchy. Java and Swing painfully demonstrated that.</description>
		<content:encoded><![CDATA[<p>I emailed you at the address you gave here (@novell.com).</p>
<p>I agree, mem management is a huge benefit. Now please explain how C/GTK wasn&#8217;t even worse than C++ in that regard ? At least C++  has strong data structures, and Qt provides a nice tree model which lets you forget about mem management for 90% of the objects you use (and some containers too).</p>
<p>If you&#8217;re trying to convince me that C# is a better language for GUIs than C++, you&#8217;re preaching a convert. What remains however is providing a good graphic toolkit with it, because no amount of language frills will help you if you don&#8217;t have good layouts and a sensible widget hierarchy. Java and Swing painfully demonstrated that.</p>
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		<title>By: Miguel de Icaza</title>
		<link>http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1645</link>
		<dc:creator>Miguel de Icaza</dc:creator>
		<pubDate>Sat, 31 Mar 2007 19:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1645</guid>
		<description>Hello Guillaume,

Am not sure where you emailed me, but it did not reach me.   Maybe your stuff got flagged as spam.

Object orientation does play a role, but the worst really is the lack of automatic memory management, the memory leaks, the overflows, the reused objects that were freed already, the countless hours of purify/insure and these days valgrind.

Love Guillaume, love!
Miguel</description>
		<content:encoded><![CDATA[<p>Hello Guillaume,</p>
<p>Am not sure where you emailed me, but it did not reach me.   Maybe your stuff got flagged as spam.</p>
<p>Object orientation does play a role, but the worst really is the lack of automatic memory management, the memory leaks, the overflows, the reused objects that were freed already, the countless hours of purify/insure and these days valgrind.</p>
<p>Love Guillaume, love!<br />
Miguel</p>
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		<title>By: glaurent</title>
		<link>http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1626</link>
		<dc:creator>glaurent</dc:creator>
		<pubDate>Fri, 30 Mar 2007 08:45:55 +0000</pubDate>
		<guid isPermaLink="false">http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1626</guid>
		<description>Disclaimer : I&#039;m not sure at all the comment above is actually from Miguel :-). The IP is from a Comcast host, I emailed him for confirmation for got no reply.

Anyway, just in case : come on. In C/GTK you spend half your time emulating C++   features by hand (namely, an object model). So you did have some stuff in C   that were worth recreating, didn&#039;t you ? Bottom line : you still discarded a pretty good dev platform (C++/Qt) in favor of something which was much, much worse (C/GTK). I don&#039;t think this dead horse is worse flogging again.

(and worpress sucks at not letting you input &#039;+&#039; signs in comments indeed - had to post-edit)</description>
		<content:encoded><![CDATA[<p>Disclaimer : I&#8217;m not sure at all the comment above is actually from Miguel <img src='http://telegraph-road.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> . The IP is from a Comcast host, I emailed him for confirmation for got no reply.</p>
<p>Anyway, just in case : come on. In C/GTK you spend half your time emulating C++   features by hand (namely, an object model). So you did have some stuff in C   that were worth recreating, didn&#8217;t you ? Bottom line : you still discarded a pretty good dev platform (C++/Qt) in favor of something which was much, much worse (C/GTK). I don&#8217;t think this dead horse is worse flogging again.</p>
<p>(and worpress sucks at not letting you input &#8216;+&#8217; signs in comments indeed &#8211; had to post-edit)</p>
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		<title>By: Miguel de Icaza</title>
		<link>http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1619</link>
		<dc:creator>Miguel de Icaza</dc:creator>
		<pubDate>Thu, 29 Mar 2007 14:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://telegraph-road.org/blog/2007/03/28/miguel-has-finally-seen-the-light/#comment-1619</guid>
		<description>Guillaume, C++   is just as low-level for GUI programming as C is.   I rather poke my eye with a pencil than write GUI code in C++   :-)

Miguel</description>
		<content:encoded><![CDATA[<p>Guillaume, C++   is just as low-level for GUI programming as C is.   I rather poke my eye with a pencil than write GUI code in C++   <img src='http://telegraph-road.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Miguel</p>
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